Friday, April 24, 2009

War Night

One of the pivotal events in a Senior Boy's life at Fort Scott was participation in War Night. A reader wrote to me and asked for a recap of the rules of the game. Since it took nearly a week to explain all of the various rules to the new players, I have condensed them down to a few paragraphs to give you the flavor of the game. I would love to hear from counselors, especially from before my time to share their versions of War Night

War Night Rules

The Senior Boys will be divided into two teams, Alpha and Bravo. Each member of the individual teams will be assigned a rank and point value. Ranks will start at Private, and graduate to General, with various military ranks such as Corporal and Captain used in between. Point values will range from 1 pt for a Private and 25 points for a General.

The object of the game is to score as many points as possible for your team by capturing members of the other team, or objects of value held by the other team. Objects of value would include three flashlights and three buckets used to hold water balloons.

Game Play
Teams Alpha and Bravo are each assigned a campsite. Historically the campsites are Indian Village and Grubers. There have been times in the past when the number of Senior Boys is so large that additionally campsites have been used. Gilligan’s Island, Trading Post, and Enright’s are among the additional campsites used.

Both teams are required to maintain a campfire at their campsites. The game is over if either campfire is allowed to burn out.

Both teams are also required to provide a campfire and a clear site for the counselors that are stationed at the Main campfire circle.

Once the main campfire is lit, teams are dispersed to their respective campsites to light their fires. Once their sites are inspected by the counselors, a signal is given, and the game begins.


The means to capture an opponent are as follows:
• Breaking a water balloon on an opponent
• Grabbing an opponent and saying the capture phrase. The capture phrase will be explained below. The attacker must maintain contact with his target for the entire time he is speaking the phrase

Once an opponent is captured the capturing player must lead the captive to the Main campfire circle. The capturing player must say “Detriot Mo” every five steps while walking to the Main Campfire Circle. The “Detriot Mo” phrase removes both the capturing player, and the captive from the game and makes them ineligible to capture others, to be captured. If the capturing player fails to say “Detroit Mo” every five steps, the captive player may either break free and attempt to escape, or may try to capture his captor.

When the Capturing player arrives at the Main Campfire circle, they will remain standing at the First Line, which all players will have been shown during the week prior to War Night. Both players will wait there until called forward to the Second Line.

When the players arrive at the second line a Counselor will ask “which team captures which team?” The capturing player would respond “Alpha captures Bravo, Sir”, or vice versa as appropriate. The Counselor then would ask the name and rank of the capturing player, and then of the captured player. Once the names and ranks were recorded, the captured player is instructed to sit in a cool down area, the capturing player is released to return to his campsite. The captured player will be released to return to his campsite after a period determined by the counselors.

Both players must repeat Alaskan Mo every five steps as they return to their campsites. Neither player is allowed to return to the game until they have passed between two trees designated by the Counselors. This leaves returning players particularly vulnerable to capture if the opposing team controls their campsite.

Items of Value
Both teams are issued a number of flashlights and buckets, usually not more than three of each. These items are assigned a point value equal to a mid level player. If these items are captured by the opposing team, their values are added to the that teams total points.

Disputes
In the case of a disputed capture, any involved player can call a Freeze Mo. All players involved will then travel to the main campfire circle under Freeze Mo and have their dispute resolved. All counselors present at the main campfire circle will listen to the account of the dispute and a decision will be rendered by a vote among the counselors. The player that initiates the capture frequently receives the favorable result.

End Game
The Game will continue as long as there is activity or until winning is clearly out of reach for the losing team. Counselors will be sent to each campsite to announce that the game is over, and each team will be instructed to assemble in the main campfire circle. Roll call is made in the main campfire circle, and when all players are accounted for, they are dismissed back to their cabins.

The score is read the next morning at breakfast.

Game Phrases
Capture Phrase:
• Italian Mo Ravish Spaghetti Tree Detroit Mo

Travel to Main Campfire Phrase
• Detroit Mo. This phrase must me spoken every five steps

Return to Base Camp Phrase
• Alaskan Mo

Travel to Main Campfire to resolve a dispute
• Freeze Mo

Alert Counselors of an injury
• Red Cross Mo

Counselor Travel Phrase
• Counselor Mo

2 comments:

Anonymous said...

Thanks for the posting...from what I remember, the rules you posted are pretty straight on from when I played (which I think was the last summer)...one thing different I remember is the general's point value (which was the biggest of all the players) decreases after a certain amount of time in the game (for 15-20 mins)...so the general (who was usually the most experienced player on your team) could go out and capture people and not worry so much about being caught himself. Also I remember the campfire circle but I dont think we were allowed to have a fire

Anonymous said...

This is dead on for the rules and game play. Here are the two things that were different when i played. The names of the teams were named after famous feuds or battles and game play lasted as long as the councilors fire lasted.